At the time of this post I can not find the new LOTR heroclix epic rules sheet anywhere online like in the 'print n play' section of the heroclix website, and after losing my copy for a while I thought Im going to blog the entire rules sheet from the LOTR starter set just incase I lose it again or other players have, or even if they never brought the starter set and aquired the characters through the booster packs and wanted to try the 'epic campaign' out. So not a post post, but a handy way of storing some data that may come in usefull later?
RULES SHEET
Epic battles.
An epic battle is a battle with a build total between 300 and 1000 points.
Epic actions and epic traits.
In an epic battle each player is granted and epic action each turn. An epic action is a special type of power action that can only be used to activate an epic trait ability (indicated by the book symbol on a character card). Unlike a power action, an epic action does not count against your action total and you can not activate more then one epic trait ability each turn. A character can not be given an epic action to activate any game effects that require a power action. in this release, most epic trait abilities scale with the build total of the game.
Horde tokens.
Horde tokens are bystander tokens marked with the 'M' symbol. Unlike other characters, identical horde tokens (those with the same set symbol and collector number) can share a single square on the battlefield by being stacked, and when stacked they can use special powers called horde powers. In this release, most horde powers scale with the number of tokens in the stack.
Stacking and unstacking horde tokens.
Two or more friendly horde tokens in the same square become a stack. A stack can contain up to the maximum number of horde tokens indicated on the token next to the 'M' symbol (i.e 'M' = 4). Horde tokens may be stacked during their placement in the starting area at the beginning of the game.
Stacks break away automatically. Stacks may add additional tokens to the stack while moving by moving through a square containing an identical horde token. Two stacks can also merge, but are still limited by the maximum stack size; any remaining tokens are places in last square the stack moved through before merging. When a single horde token moves into a stack, if the stack is already marked with an action token, it does not get an additional action token.
You can move a horde token or stack to merge with another stack that already has two action tokens, even though no action token will be assigned.
If a stack has not yet been assign an action token during a turn, an individual horde token in the stack may be given an action normally to unstack and move away.
Stacks on the battlefield.
A stack of horde tokens is considered a single character for the purposes of movement, taking actions, making an attack and being attacked. When a stack takes damage, reguardless of the amount of damage taken, remove only one token from the stack. The token removed from the stack is defeated.
Horde powers.
Horde powers are explained on the back of horde tokens. A horde token only possesses its horde power when it is the top tokenof a stack. When the 'S' symbol appears in the text of a horde power, it refers to the current number of tokens in the stack. When the 'M' symbol appears in the text of a horde power , it refers to the maximum number of tokens the stack can have. When the phrase "when 'M' appears in the text of a horde power, it refers to a power that can only be used if the current number of tokens in the stack is the maximum allowed.
Epic hordes.
In epic battles, defeated tokens are removed from the battlefield as normal but have a chance to return. At the beginning of each players turn, that player may place horde tokens previously removed from battle back on to the battlefield in that players starting area. For each 100 points of the build total a player can return two horde tokens to the battlefield, to a maximum of 50 total points of tokens. You may return them directly into a stack, if that stack occupies an area they could be placed. In an epic battle, if a player has only horde tokens remaining on the battlefield at the end of any turn, all horde tokens are immediatly defeated and that player loses the game.
Campaign Rules.
Setting up a campaign battle.
The setup section for each campaign battle specifies what what maps should be used for the battle, and the point value of the battle. Before setting up the first battle in a campaign, players should determine who will play force A and who will play force B for the duration of the campaign; during each battle, each force is required to include a particular character in their force, as explained in the setup section, and the rest of the force can be made up of other characters from the lord of the rings set or personal heroclix collections. The setup section also contains any special rules that apply to the battle.
Treasures and reinforcements.
The aftermath section of each campaign battle explains treasure and reinforcements a player can earn based on the out come of a battle. Treasures are awarded to the winner of a battle if the qualify, and can be used in any subsequent battle in the campaign, but only one treasure can be used per battle. Reinforcements are awarded to the loser of a battle if they qualify, and must be used in the next battle they play in the campaign.
The Campaign.
Campaign Battle #1 ~ The road to Rivendell.
Setup.
Map: Battlefield
Point value: 300
Force A: Aragon (or Strider), Frodo (or Ringbearer), at least one other character with the 'hobbit' keyword.
Force b: Witch King (or two characters with the 'Nazgul' keyword
Aftermath.
Treasure ~ If you won and scored 200+ victory points.
Barrow Blade: once per battle, before dealing damage with a close combat attack, roll a d6; if the result is greater than the damage being dealt, that damage is penertrating damage.
Reinforcements ~ If you lost and the winner scored 50+ more victory points than you.
Slowed by the river: before the beginning of the next battles first turn, give three opposing characters an action token.
Campaign Battle #2 ~ The mines of Moria.
Setup.
Map: Moria.
Point value: 300
Force A: Only characters with the 'fellowship' keyword
Force B: 8 Orc horde tokens
Aftermath.
Treasure ~ If you won and scored 75+ victory points more then other plasyer.
Mithrill shirt: once per battle when one of your characters would be dealt penertating damage, the damage is not penertrating.
Reinforcements ~ If you lost and the winner scored 50+ more victory points than you
Fly, you fools: during your first turn of the next battle, up to three friendly characters may be given a move action as a free action.
Campaign Battle #3 ~ Betrayal at Amon Hen.
Setup.
Battlefield.
Point value: 400
Force A: Merry (or Esquire of rohan), Pippin (or Guard of the Citidel), Frodo (or Ringbearer)
Force B: Lurtz (or Captain Lurtz), 4 Uruk-hai horde tokens.
Special rule: Before beginning of the first turn, place boromir in square J-12 as part of neither force. Any player may give Boromir a free action and roll a d6 (even if hes not on your force). On a roll of 4/5/6 he becomes freindly to your force. Victory points for Boromir are given to the player who causes hime to be defeated.
Aftermath.
Treasure ~ If you won and scored 300+ victory points.
Ringbearers Inspiration: Once per battle, as a free action remove an action token from up to two characters that have exactly on action token.
Reinforcements ~ If you lost and the winner scored 100+ more victory points than you.
Slowed by the pursuit: Before the beginning of the next battles first turn choose three opposing characters and deal each of them 1 unavoidable damage.
Campaign Battle #4 ~ The battle of Hornburg.
Setup.
Map: Helms Deep and Helms Dike.
Point value: 500
Force A: Aragon (or strider), Legolas or Gimli, 4 Haldirs archer horde tokens, 8 riders of Rohan horde tokens.
Force B: Saruman, 4 Uruk-hai horde tokens, 8 Orc horde tokens.
Aftermath.
Treasure ~ If you won and scored over 100 more victory points the other player.
Hammerhands Horn: Once per battle, give one of your characters a power action; they can use 'Incapacitate' as a free action as if they had a range value of 8 and could target 3 targets.
Reinforcements ~ If you lost and the winner scored 350+ more victory points than you.
Reinforcements at dawn: During the first turn of the next battle, each horde token can be given a free action.
Campaign Battle #5 ~ The battle of Pelennor Fields.
Setup.
Map: Minas tirith and Pelennor fields
Point vaue: 600
Force A: Gandalf, Merry (or Esquire of Rohan), Legolas, Gimli
Force B: Witch King
Aftermath.
Treasure ~ If you won and score 500+ victory points.
Inspired by the King: Once per battle, roll a d6 for each friendly character on the battlefield with a point value of 50+ points, on a result of 1 or 2 heal the character of damage equal to the result.
Reinforcements ~ If you lost and the winner score 300+ more than you.
Army of the dead: During the next battle, each time you would return up to two horde tokens to the map, may may return them to the map in any square within 5 squares of any starting area, instead of your starting area.
Campaign Battle #6 ~ The battle of the Black Gate.
Setup.
Map: Helms Dike and Battlefield.
Point value: 1000
Force A: Aragon (or strider), Gandalf
Force B: Mouth of Sauron, Olog hai
Aftermath.
Campaign end; total your victory points from each campaign battle and compare to determine the winner of the campaign.