So on to how Im planning to bounce my eidolons, well playing an eidolon will bounce my onnas just for being a spirit, but to return these creatures to my hand I need to cast a multicolored spell (note this dont have to be a creature, but can be) and these will return from the grave (also making them ideal blockers).
For this task Ive chosen the bouncing multicolored creatures from Planeshift, there in every colour combo you can think but im playing in red/green which gives me 3 results, all coming in at different costs from 2 to 5 which hopefully I will only ever pay 2 for (1R 1G) using Animars abilitiy.
Sparkcaster is ideal a 5/3 body which deals 1 damage to an opponent face on entry, he will effectively make eidolond return to your hand from the graveyard and if you dont have a red or green creature to return to your hand as part of his first ability just target himself bouncing him back to recast for another 1 damage.
The combo Im looking to pull off is cast verdant and sac' use the mana to cast sparkcaster (after adding red or green to the verdant mana) returning verdant to your hand, dealing 1 damage out and returning sparkcaster to your hand, netting animar +1+1 twice making the higher cost creatures that will win you the game cheaper.
With 3 eidolons, 3 onnas, and 3 multicolored bouncers making up 10% of the deck the chances of seeing different variations of this combo are high in my opinion.
His "enters with 8 counters" will now be "enters with 16". While preventing up to 16 damage from attackers he would spawn 32 spirit tokens. using just 8 of those tokens I can sac them to revive Sekki again (as is the theme of reuse/recycling were working towards). He would once again enter as 16/16 spawning another 32 tokens hopefully by the time of his death, and this is another fun repeatable combo each cycle gaining 32 tokens and sacing 8 tokens. Maybe I should find away to beef up their stats making them more dangerous? Also being able to damage Sekki for 16 on my own turn spawning 32 tokens and recasting him via sac' 8 tokens which would leave me with a 16/16 body and 24 1/1 tokens waiting to throw themselves infront of any threats my opponents may swing at me with.
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