Kiri onna is part of the onna cycle of cards from saviors (there is an 'onna' in each colour all with the same ability but reflecting the colours own slant on things) which means I can also have the red and green onnas which will also help my bounce mechanic via the second ability of casting a spirit (they are all spirits).
This brings me to the second part of squeezing as much juice out of the cards as possible, playing with dead things when not playing black. Who says necromancers get to have all the fun digging in the graveyard.
For all my useful spirits that I want to keep in play/hand I need a way of fishing them back from the grave, Kamigawa has a lot of spirits with 'soulshift' which are essentually 1 trick ponies as you can only 'soulshift' downwards, like a creature with a cmc (converted mana cost) of 9 will net you a cmc spirit of 8 or less.
This isnt too much of a problem as I dont plan on paying 9 for our friend 'Body' here, by time I want to play him I should only be payin 2 green as Animar will hopefully have 7 counters on him. so losing an 8/5 beat stick with trample wont be too painful when I only paid 2 for it in the first place, and maybe pull him out of the grave using another reanimation spell creating a second round of soulshifting netting me more reusable creatures.
My next task is to find ways in which I can get use of lands cards in and out of the graveyard. But I guess thats what Ill do for the next post maybe?
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