I saw this a few months back on a youtube vid and it stood out as its a lot different from other miniature games doing the rounds, it seems to be getting a lot of good buzz and is sold out virtually every where you look, which makes me think it lives up to the hype. I'm gonna try to acquire a copy eventually as this looks like an amazing game and a serious project for me to sink my teeth into as it comes un-assembled and unpainted. It will be my first building/painting minis experience which I'm not too frilled about, but I might surprise myself and actually have some degree of skill in that field?
Thematic wise it sounds awesome, its based on old-skool RPG games from the 8-bit and 16-bit Sega Megadrive and Nintendo Snes eras looks and plays like an arcade hack and slash grinder like Gauntlet, with some D&D style game play. Hero players choose a hero type (mage, fighter or even a druid that levels up in to a massive bear!) and they fight against the dungeon master player who controls all the spawning hordes, each turn more enemies spawn from totems placed around the map in an effort to swarm and wipe the hero players out.
Heroes have different moves available to them which comes in the form of rolling varying amount of coloured dice. Like all cool dungeon grinding games its all about the 'loot' and after dealing out killing blows heroes draw a card from the loot deck set to the side of the game, which can be anything from a healing potion to a new bigger and better weapon that can be equipped resulting in them being able to roll extra dice on future attack rolls.
After slaying and destroying a waves of enemy skirmishers and taking out spawning locations a big-boss type enemy spawns for the final showdown to determine what team wins the game.
This is a modular style game where the dungeon layout can change from game to game, and also has multiple visual styles, there are planned expansion sets which will add a lot of versatility to the game, hopefully with new game modes an extra things to do within a game as usually the case with module style games.
Many of the online sales demos are played on 3D terrain, which I am very interested in as I'm about to undertake making a HC terrain for my home games as the flat maps don't do the game justice, but ill post on this soon enough. But if my initial attempt at at creating a 3D map are successful I would be very interested in trying modular dungeons that can change shape for each game for SDE.
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